Add Blood King Rises#421
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| playercounts: [2], | ||
| version: "20260617", | ||
| dateAdded: "2026-06-17", | ||
| description: "apgames:descriptions.bloodking", |
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There needs to be at least one URL. People need to be able to look up the rules of the game. This is typically a BGG link, but it doesn't have to be.
| }, | ||
| ], | ||
| categories: [ | ||
| "goal>checkmate", |
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We already have goal>royal-capture. Use that instead.
| "board>connect>rect", | ||
| "components>fairychess", | ||
| ], | ||
| flags: [], |
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All new games must have the experimental flag at the very least until the game is complete and approved for production.
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| return moves; | ||
| } | ||
| private pieceMoves(from: string, player: playerid): string[] { |
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Just so you're aware, we do have a Betza notation parser in our codebase. Nobody has used it yet, and you are not obligated to, but it is there.
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I accidentally opened a newer PR with the updated changes. I’m closing this older one to avoid duplicates. The updated PR is #426. |
Adds Blood King Rises, a chess variant where the sixth capture awakens both kings. Once risen, kings also move like knights, and capturing a king ends the game.
This prototype includes: